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Listicle

4–12 slides · shown at 7

A counted set of items. The most forgiving structure because each slide stands alone — a reader who drops at slide four still got value.

  1. 1

    Hook

    State the count and the payoff. The number sets the contract.

  2. 2

    Item

    One item, named in the first three words. Detail underneath.

  3. 3

    Item

    Next item. Keep the same shape as the last so the rhythm holds.

  4. 4

    Item

    One item, named in the first three words. Detail underneath.

  5. 5

    Item

    Next item. Keep the same shape as the last so the rhythm holds.

  6. 6

    Pick

    Name the one you would actually choose, and why.

  7. 7

    Close

    One line of what to do next. No hard sell.

Where this goes wrong: Promising a number in the hook and delivering fewer. The count is a contract — under-deliver once and the next carousel gets scrolled.

Comparison

4–10 slides · shown at 6

Two options weighed against each other. Works when the reader is already choosing and wants the decision narrowed, not widened.

  1. 1

    Hook

    Name both options and the question that separates them.

  2. 2

    Frame

    State the criteria you are judging on before any verdict.

  3. 3

    Criterion

    One criterion, both options, a clear winner on that axis.

  4. 4

    Criterion

    Next criterion. Let each option win at least one.

  5. 5

    Split

    Who should pick A, who should pick B. Both answers must be real.

  6. 6

    Close

    The single question that decides it for the reader.

Where this goes wrong: One option winning every criterion. If it did, the comparison was not worth making and the reader assumes you were paid.

How-to

4–10 slides · shown at 6

A sequence the reader can repeat. The only structure where slide order is load-bearing — steps out of order are worse than no steps.

  1. 1

    Hook

    Name the outcome, not the process. Nobody wants steps; they want the result.

  2. 2

    Setup

    What the reader needs before step one. Keep it short or they leave here.

  3. 3

    Step

    One action and its visible output. If there is no output, it is not a step.

  4. 4

    Step

    Next action. Reference the previous output so the chain is obvious.

  5. 5

    Result

    What it looks like when done correctly.

  6. 6

    Pitfall

    The step people get wrong, and the tell that you got it wrong.

Where this goes wrong: Steps that skip the boring setup. The reader who cannot complete step one never reaches the payoff and remembers the carousel as wrong.

Story

5–10 slides · shown at 7

A single narrative across slides. Highest completion rate when it works because each slide owes the next — and the highest drop-off when the middle sags.

  1. 1

    Hook

    Open at the most interesting moment, not the beginning.

  2. 2

    Context

    The minimum backstory needed to care. One slide, not three.

  3. 3

    Escalation

    Something gets worse or more surprising than the slide before.

  4. 4

    Turn

    The moment the situation changes. This is why they kept swiping.

  5. 5

    Escalation

    Something gets worse or more surprising than the slide before.

  6. 6

    Resolution

    How it actually ended, including what did not work.

  7. 7

    Lesson

    The transferable part. Without this it was an anecdote.

Where this goes wrong: A middle that only adds detail rather than escalating. Detail is not tension, and tension is the only reason anyone reaches slide six.

Myth-bust

4–10 slides · shown at 6

Named beliefs, taken apart one at a time. Structurally a listicle with conflict, which buys more attention per slide.

  1. 1

    Hook

    Signal that widely-held advice is about to be contradicted.

  2. 2

    Myth

    State the belief fairly, in the words its believers would use.

  3. 3

    Correction

    What is actually true, and the reason the myth persists.

  4. 4

    Myth

    State the belief fairly, in the words its believers would use.

  5. 5

    Nuance

    Where the myth is partly right. This is what makes it credible.

  6. 6

    Close

    The one belief worth keeping.

Where this goes wrong: Strawmanning the myth. State it weakly and anyone who holds it stops reading, which is exactly the audience the carousel was for.

Teardown

5–10 slides · shown at 7

One example examined closely. Narrow by design — fewer readers, but the ones who stay convert hardest.

  1. 1

    Hook

    Name the subject and the verdict. Withholding the verdict wastes a slide.

  2. 2

    Baseline

    What the subject was trying to do, on its own terms.

  3. 3

    Observation

    One specific thing it does, with the evidence visible.

  4. 4

    Judgement

    Whether that choice worked, and what it cost.

  5. 5

    Observation

    One specific thing it does, with the evidence visible.

  6. 6

    Verdict

    The overall call, consistent with the hook.

  7. 7

    Transfer

    What the reader should copy or avoid in their own work.

Where this goes wrong: Describing without judging. A teardown that never commits to a verdict reads as a summary, and summaries do not get saved.

On slide counts

The ranges above are editorial judgement about where each arc holds together, not platform limits. We do not publish maximum slide counts or image dimensions because we have not verified them and platforms change them without notice — check the platform's own developer documentation for the numbers that will fail an upload.